After all, we’re not saying a password we’re just conveying the information to the parser in a slightly different way, kind of like how TAKE and STEAL got differentiated in the Program Power game Adventure. It is unclear what typing this really represents as an in-game action. I discovered this via the game’s built in HINT feature, which quite explicitly says GO TO HELL. There’s a sign that mentions the bar’s name is “The Devil’s Den” and instead of just typing WEST or GO BAR, you’re supposed to enter by typing GO HELL. I then had the scene with the directions (which I already went through) to get to a bar apparently blocked by a force-field. It let me know some language terms (these are all Arabic): This turned out to work, and yielded a newspaper. I was still suspicious and did my “standard verb list” check, and found LIFT to be be promising. The bed is described as lumpy, so I had tried various permutations of EXAMINE BED and LOOK UNDER BED. I incidentally had missed something upon arriving: If you go straight to the border (which I theorized might be a viable route last time) the game is softlocked there’s a “log” provided by the river which seems to indicate it could be used to cross without losing items, but no: the log is entirely a red herring. So in a narrative sense, you have to drop everything off but your money, where it safely sits around (including the pistol and cyanide pill) for you to return.Īfter the bribery scene, it’s time to buy a train ticket. The people that beat you up take everything but your money, but you can find your way back to the train station and if you’ve dropped your items off you can pick them up safely. Incidentally, this needs a little pre-knowledge preparation for the scene. The whole point of the scene is to find out what the old man is drawing in the dirt: this is where you need to break in to find the professor. You can then GIVE (amount) - the same syntax as the boy in Quetta - in order to deliver a bribe, upon which the guard will let you free. Getting back into the game, the bit where I got beaten up at the railroad and tossed in the jail at least started as intended. (Given the guard payment bug, it is also faintly possible the copy protection on the WOZ is busted and there’s some silent method of sending the player into a softlock once they reach a certain point of the game.) It doesn’t preserve the original title screen (so using the WOZ is generally better) but the disk-flipping bug doesn’t seem to occur. I only found this out by switching to the old DSK version. I believe this is loading a “second section” of the game (and if you make a u-turn you have to go through the procedure again to re-load the “first section”). Also, you aren’t supposed to get tossed into jail upon crossing the river rather, the game is supposed to prompt you to flip to side 1 of the disk, then back to side 2. The guard bribe was supposed to work as originally intended. However, Applewin (my emulator) is a bit fussy when it comes to disk changes while using WOZ, and two of the places I was stuck on were purely related to that. A “flux visualization” of the first disk side of Kabul Spy, showing the internals bit by bit.
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