![]() Enemy AI would get stuck in hilarious areas and would pile on one after another leaving a path of easy targets. There were a few times that the game would glitch me through its blocked areas which made getting through parts a little easier. I had a couple of crashes that happened out of nowhere. The game had a great chance at utilizing the big areas known for the series and filling them with enemies but instead, it just teases you and leaves you starving for more of the good bits. You see it again in the final battle, and while it looks epic, it’s just a wasted opportunity. One of the times you get to experience it is in the first moments of the game but it’s pretty much scripted. The devs bragged about having up to a thousand enemies on screen at once but it’s really a joke and pretty misleading. There aren’t many times you get to use vehicles so it was extremely weird to use most of them in one sitting. One level alone had me use 3 or 4 different vehicles throughout its path. That doesn’t mean that it was perfect though. It wasn’t until the last quarter of the game that it felt like it was really taking off. It didn’t really impact the game itself but did make it feel cheap. This isn’t something that I’ve seen in games in a long time. I thought that maybe there was supposed to be something there and it had just been blocked off or completely removed. There were a lot of dead-end areas that felt clipped in or forgotten. I also noticed that the levels felt really disjointed. I never really felt like I had a big battlefield to skirmish in. This was a complaint with Serious Sam 3 and it really comes back in full swing on this one. Most areas you’ll go through felt too closed in. The first few levels were an absolute bore and really impacted the way I felt for the game from then on. I’ve already beaten you over the head with how dated the game feels in its characters, visuals, and story so I’ll spare you the retread. It hits that “b movie” aesthetic and doesn’t try to reach above it. The voice actors did a decent job but aren’t going up for any game awards. Enemies sounded creepy and weapons punchy. When thinking about the audio, there wasn’t anything I could really say negatively about it. There’s a 9-year difference between Serious Sam 3 and 4 but both look graphically similar. I mean, I know that bad graphics don’t break a game but come on. I can’t believe that they actually felt that this game was ready to sell in its graphical state. ![]() The characters, environments, and everything in-between. Everything in this game looks under-developed. Characters are ugly, have a sticky look to them, and their animations are as stiff as a board. This would’ve been a game I would’ve expected to see on the latter end of the PS3’s lifespan. The animations and environments in this game look abysmal. The handling of the graphics to bring them to life, now that is where the ball was dropped. Some very much so are derivative of Doom and other shooting games but most of them had distinct stylization that really looked peculiar. I absolutely love the styles of the creatures that I got to fight. That overall hurts because I can see the greatness of the game hiding underneath a cheap and lazy “finished game”. It feels like the devs were going for newer ideas and somewhere along the line were told to draw it back a bit. I, on the other hand, had higher hopes for this game based solely on the love that I have for the franchise. It does fit in the overall franchise of Serious Sam and I think that people that aren’t expecting too much will like it. I loved these sequences and unfortunately, they didn’t play a large part in the story at all and really only made their appearance towards the end of the game. ![]() You can shoot down armies in the Popemobile mech, drive around the French countryside on a motorcycle, and chop up the invaders in a wheat harvesting machine. I honestly wish that these had made a bigger presence in the final product. Besides shooting loads and loads of baddies, the game slightly breaks up the flow with some vehicle segments. ![]()
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